Better Messages

INJECTED Better Messages

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1.7, 1.8, 1.9 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16

Introduction
Better messages does it's best to do exactly as the name suggests! It adds better configurable messages. You can also disable, configure, and randomise the messages! Designed as an alternative to essentials custom join messages with even more features!
I am going to do my best to make EVERY message customisable.

Features
- Custom join/leave messages
- Disable any message that you can configure
- Bukkit colour code and PlaceHolders support!
- Randomised messages
- Reload command
- First join message
- Dimension/World change messages
- Multiple line messages
- Supports prefixes and suffixes!
- First join message only for joining player
- SQLite data saving

Planned Features
- Command for editing the config in-game
- Message chance (Chance for a message to be used)
- Per world messages
- Custom death and advancement messages
- Get notified when you're mentioned in the chat!
- Certain message if you have specific permissions!
- Message radius

Built-in PlaceHolders
- {player} player that joined or left/player the event is about (Includes prefix/suffix)
- {from} name of the world a player left from (World Change only)
- {to} name of the world a player entered (World Change only)
#Just to check if the config is up to date! DO NOT CHANGE THIS
config-version: 5

#To reset first join data stop the server, delete the data.yml file or remove that players UUID stats in that file then start the server.

#Built in placeholders
#Use {player} to get the players username
#Use {world} to get the world that the player joined to or left from
#Use {to} to get the name of the world the player entered (Only for world-change-message)
#Use {from} to get the name of the world the player left (Only for world-change-message)

#To have multiple lines do, if they have '' around them it will include them in the message
#message: "{player} left the {from} and entered the {to} %line%Line 2%line%etc

#Use & to colour messages!
#To have randomized messages do this
#join-message:
# - '&aWelcome &r&l{player} &r&ato the server!'
# - '&aWelcome &r&l{player}!'

#The join message
join-message:
#Send the message to console?
send-to-console: false
#Is it enabled?
enabled: true
#Message text
message: '&aWelcome &r&l{player} &r&ato the server!'

leave-message:
send-to-console: false
enabled: true
message: '&l{player} &r&ahas left :('

first-join-message:
#Sends the first join message only to the player that joins, everyone else sees the normal join message. Only works with custom join-message enabled
only-to-player: false
enabled: true
message: '&aWelcome &r&l{player} &r&ato the server for the first time!'

world-change-message:
world:
#Either leave "to" or "from" blank or remove one of them to have it whenever someone joins/leaves a world!
to: 'world_nether'
from: 'world'
#The message automatically replaces _ to a space
message: '&r&l{player} &r&aleft the &c{to} &r&aand entered the &b{from}'
Stats
[IMG]


If you need help, we will help you here!
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Author
Void
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